Thursday, 23 May 2013

A Sharp Corner

So it seems everyone was right, we gave ourselves an impossible task.

At the start of this module we were advised that creating a racing game in 10 weeks would be very very difficult if not impossible, and despite a few cut corners on our part (ie. reducing modelling demands by buying a car model, using a premade tutorial as a base for the in-game driving, etc) it seems they were right.

With the workload needed for the three other modules we are currently involved in, we have had to have a major rethink on our aims for this module. We still have plenty we can hand in, but our aim of creating a fully featured racing game (albeit with only one car and one track) is not going to happen. Instead we are now aiming to make a trailer for our game, as well as a showreel of all the work we have made for the game so far, a much more manageable task that we can work around our other coursework.

It's sad that we won't be making an arcade cabinet with our game on it but our ambition can't be faulted (our foresight on the other hand...)

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