Thursday 11 April 2013

Game Design Document and Gantt Chart

The first thing to be done when working on a project like this, as is necessary for any video game project, is to create the Game Design Document, and once we were satisfied with our idea, we wasted no time in creating ours. We decided the best way to create it whilst maintaining some individuality to it was to colour code the sections of text that were our own work, though we left out some parts that weren't of any particular consequence.

As a way of gauging our progress and a means by which we could set ourselves manageable deadlines, we each created a Gantt chart for this project.


Gantt charts are a great way to improve productivity by making a project seem less daunting and allowing for better timekeeping by pre-designating said time, allowing you to focus simply on doing what needs to be done.

As you can see, a lot of what i will be doing is on the technical side of things.

I will be working on a lot of the Unity/game-engine side of things, with my main tasks being to create a working, drivable car, and to create the single track that we will be including in our game.

[UPDATE: 15/06/13]: I feel it is worth noting that i have been assigned the task of performing a final check on our Game-Design Document for spelling and grammar. I have done this, reading through the entire thing, adjusting the formatting where necessary and even re-wording the parts written by my teammates (though this does not include the more personal sections towards the beginning of the document.)

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